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Terrifying and Trippy Layers of Fear

  • Alex G
  • Jul 4, 2016
  • 3 min read

As I entered this creepy old house in a time I can only assume is close to 100 years ago, I felt a chill run up my spine. Layers of Fear guides you through an elaborate, and bone chilling adventure with many secrets lying within it. The story is told brilliantly through discovery, fear, and by collecting items over the course of the game. Many of these items helping you to uncover more about what happened to your character, and what he did in the past.

(A Ouija board I found in one of the rooms)

When I was playing Layers of Fear, I felt that there was a presence watching every single thing that I did, that could strike at any moment. Although there is no combat in the game, there is still plenty of aspects of the game that are truly terrifying. As you move from room to room, the house you are in is constantly changing, and begins to mess with you. I went into one room and as I entered there was suddenly a spawning of baby dolls, all of which came towards me and were staring at me. It caused me to go into a panic and head for the door only to discover that, of course, it was locked. In a frantic last ditch effort I ran for a corner and watched in fear as the baby dolls got closer and closer. Thankfully, the lights shot back on before I was overwhelmed by the creepy little dolls and I was able to escape, mostly unscathed.

(The woman I called babe constantly to make myself less scared)

A great aspect that Layers of Fear has is the ability to be frightening and up unnerving by placing you into a confusing environment. I think that the house, the changes it goes through as you play, the disorienting aspect of not knowing where you are, and the creepy ambiance of the house all really help to make you constantly scared. It makes you question everything that is happening to your character. The environment that you play in is probably the strongest, and most effective aspect of this game. It gets you more immersed into the game, and is one of the main reasons as to why this game is scary. Bloober team did an exceptional job with this, and were able to target the majority of the game based on how all the things around you leave you questioning your sanity, and your safety.

(A lovely drawing that turned out to be more than just that)

On many occasions I found myself pretending that things I encountered on my journey weren’t really there. It’s great when you play a horror game that has you running for cover, and constantly on edge. Layers of Fear showed no mercy and had me scrambling into the infinite darkness in search of safety many a time. If I ever saw anything that wasn’t simply a part of the environment I turned tail, and booked it. Now this seems funny from an outside perspective, but as I played this game I was constantly on edge and was ready to run for the hills from danger which seemed to lurk around every corner.

(A trippy expanse of connected rooms on the walls and ceiling)

After gathering myself together many times after some terrifying encounters over the course of my playthrough, I managed to survive the horrors of the trippy, and endless expanse of creepy rooms and hallways. Layers of Fear has an incredibly disturbing and twisted vibe to it that greatly benefits from the world you travel through. The mysteries you try to decipher and the horrors you encounter as you play leave you pondering the truth, and covered in goosebumps. I had an incredible time with this game, and I’d suggest it to anyone who likes to find answers for themselves. The storytelling is brilliant, and I haven’t played a horror game with this great of a story, that is also this terrifying, in quite some time.


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